#ifndef MANGOS_SKILL_EXTRA_ITEMS_H
#define MANGOS_SKILL_EXTRA_ITEMS_H

#include "Common.h"

// predef classes used in functions
class Player;
// returns true and sets the appropriate info if the player can create extra items with the given spellId
bool				canCreateExtraItems(Player * player, uint32 spellId, float &additionalChance, uint8 &additionalMax);
// function to load the extra item creation info from DB
void				LoadSkillExtraItemTable();
#endif
